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3DMark2001SE Build330²âÊÔ

3DMark2001SE Build 330 P4i65GV P4i48 P4TSE-D2
Score Score AGIÓëÖ®²î¾à Score AGIÓëÖ®²î¾à
3DMark Score 7841 9489  17.37% 9697  19.40%
6004 6951  13.62% 7038  14.69%
4909 5502  10.78% 5520  11.07%
Game 1-Car Chase-Low Detail(fps) 141.0 151.4   6.87% 153.4   8.08%
103.3 110.3   6.35% 110.6   6.60%
 83.5  86.9   3.91%  87.2   4.24%
Game 1-Car Chase-High Detail(fps)  62.0  62.6   0.96%  64.6   4.02%
 54.7  56.3   2.84%  58.1   5.85%
 48.5  50.2   3.39%  50.8   4.53%
Game 2-Dragothic-Low Detail(fps) 114.2 139.9  18.37% 142.4  19.80%
 86.1  94.3   8.70%  94.7   9.08%
 70.5  74.3   5.11%  74.8   5.75%
Game 2-Dragothic-High Detail(fps)  41.4  81.7  49.32%  82.9  50.06%
 37.5  64.6  41.95%  65.9  43.10%
 34.4  52.9  34.97%  52.8  34.85%
Game 3-Lobby-Low Detail(fps) 134.0 140.7   4.76% 142.3   5.83%
 88.1  90.8   2.97%  90.9   3.08%
 61.4  61.9   0.81%  61.9   0.81%
Game 3-Lobby-High Detail(fps)  71.4  73.3   2.59%  77.2   7.51%
 51.8  54.2   4.43%  54.9   5.65%
 40.5  41.7   2.88%  41.7   2.88%
Game 4-Nature
(fps)
 22.6  40.9  44.74%  41.1  45.01%
 17.4  24.8  29.83%  24.8  29.83%
 14.3  18.9  24.34%  18.8  23.94%
Fill Rate (Single-Texturing) (MTexels/s) 624.4 624.4 0 624.4 0
424.9 424.9 0 424.9 0
287.7 287.6  -0.00% 287.6  -0.00%
Fill Rate (Multi-Texturing) (MTexels/s) 863.3 864.6   0.15% 864.6   0.15%
802.9 802.8  -0.00% 802.8  -0.00%
788.1 786.9  -0.15% 786.9  -0.15%
High Polygon Count (1Light) (MTriangles/s)  25.7  40.1  35.91%  46.0  44.13%
 24.4  36.3  32.78%  41.0  40.49%
 22.4  31.1  27.97%  34.6  35.26%
High Polygon Count (8Lights) (MTriangles/s)  14.8  11.2 -32.14%  13.7  -8.03%
 14.4  11.0 -30.91%  13.3  -8.27%
 13.6  10.7 -27.10%  12.7  -7.09%
Environment Bump Mapping(fps)  71.1  87.0  18.27%  87.0  18.27%
 59.3  65.0   8.77%  64.9   8.63%
 45.4  48.3   6.00%  48.3   6.00%
DOT3 Bump Mapping(fps)  71.3  78.2   8.23%  78.2   8.23%
 44.4  45.4   2.20%  45.3   1.99%
 35.1  35.6   1.40%  35.6   1.40%
Vertex Shader (fps)  75.9  78.6   3.44%  78.6   3.44%
 44.3  45.0   1.55%  45.0   1.55%
 31.4  31.8   1.26%  31.8   1.26%
Pixel Shader
(fps)
 76.6  78.5   2.42%  78.3   2.17%
 57.9  59.6   2.85%  59.4   2.52%
 43.6  45.2   3.54%  45.4   3.96%
Advanced Pixel Shader(fps)  36.8  37.0   0.54%  37.0   0.54%
 27.9  28.0   0.35%  28.1   0.71%
 24.1  24.1 0  24.1 0
Point Sprites (MSprites/s)  16.2  16.2 0  16.2 0
 12.6  12.6 0  12.6 0
  9.4  9.4 0   9.4 0

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3DMark03 Build340²âÊÔ

3DMark03 Build 340 P4i65GV P4i48 P4TSE-D2
Score Score AGIÓëÖ®²î¾à Score AGIÓëÖ®²î¾à
3DMark Score 1884 2084  9.60% 2119 11.09%
1337 1445  7.47% 1474  9.29%
1114 1149  3.05% 1171  4.87%
Game Test 1 Wings of Fury(fps) 86.1 94.3  8.70% 97.6 11.78%
61.2 65.4  6.42% 67.3  9.06%
48.0 50.1  4.19% 51.0  5.88%
Game Test 2
Battle of
Proxycon(fps)
10.9 12.6 13.49% 12.8 14.84%
7.6 7.8  2.56% 7.9  3.80%
5.6 5.7  1.75% 5.8  3.45%
Game Test 3
Troll's
Lair(fps)
9.0 10.5 14.29% 10.5 14.29%
6.4 6.8  5.88% 6.9  7.25%
5.0 5.2  3.85% 5.3  5.66%
Game Test 4
Mother
Natrue(fps)
11.1 11.4  2.63% 11.4  2.63%
9.1 9.3  2.15% 9.4  3.19%
8.4 8.6  2.33% 8.7  3.45%
Fill Rate (Single-Texturing) (MTexels/s) 569.5 564.6 -0.87% 571.6  0.37%
525.7 523.7 -0.38% 526.5  0.15%
395.3 383.0 -3.21% 396.0  0.18%
Fill Rate (Multi-Texturing) (MTexels/s) 828.6 825.4 -3.88% 830.9  2.77%
792.4 793.6  0.15% 794.4  0.25%
759.9 756.2 -0.49% 761.6  0.22%
Vertex Shader (fps) 8.1 8.1 0 8.1 0
7.6 7.6 0 7.6 0
7.0 6.9 -1.45% 7.1  1.41%
Pixel Shader 2.0
(fps)
13.4 13.4 0 13.4 0
12.4 12.2 -1.64% 12.3 -0.81%
11.7 11.6 -0.86% 11.6 -0.86%
Ragtroll (fps) 7.2 7.2 0 7.3  1.37%
5.0 4.9 -2.04% 5.0 0
3.7 3.7 0 3.8  2.63%

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Quake III Arena Demo 001

Quake III
Arena
Demo 001

(fps)

P4i65GV P4i48 P4TSE-D2
Score Score AGIÓëÖ®²î¾à Score AGIÓëÖ®²î¾à
107.7 213.1 49.46% 214.9 49.88%
95.4 160.6 40.60% 160.1 40.41%
84.3 125.1 32.61% 125.1 32.61%

GL Excess v1.2

GL Excess

v1.2

P4i65GV P4i48 P4TSE-D2
Score Score AGIÓëÖ®²î¾à Score AGIÓëÖ®²î¾à
5645 6267  9.93% 6207  9.05%
5001 5269  5.09% 5271  5.12%
4191 4261  1.64% 4267  1.78%

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3DMark2001SE Build330²âÊÔ

3DMark2001SE Build 330 P4i65GV P4i48 P4TSE-D2
Score Score AGIÓëÖ®²î¾à Score AGIÓëÖ®²î¾à
3DMark Score 6714 7470  10.12% 7552  11.10%
4627 4419  -4.71% 4408  -4.97%
2791 2850   2.07% 2852   2.14%
Game 1-Car Chase-Low Detail(fps) 100.7 98.3  -2.44% 98.8  -1.92%
70.7 59.6 -18.62% 59.6 -18.62%
40.6 39.8  -2.01% 39.3  -3.31%
Game 1-Car Chase-High Detail(fps) 51.4 52.2   1.53% 52.3   1.72%
40.1 36.4 -10.16% 36.4 -10.16%
27.0 26.4  -2.27% 26.4  -2.27%
Game 2-Dragothic-Low Detail(fps) 104.9 116.2   9.72% 117.3  10.57%
71.8 62.5 -14.88% 62.4 -15.06%
39.3 38.7  -1.55% 38.3  -2.61%
Game 2-Dragothic-High Detail(fps) 38.0 65.0  41.54% 65.5  41.98%
32.8 44.0  25.45% 43.7  24.94%
24.1 30.1  19.93% 30.1  19.93%
Game 3-Lobby-Low Detail(fps) 123.3 121.1  -1.82% 123.1  -0.16%
69.8 58.9 -18.51% 58.3 -19.73%
35.3 33.8  -4.44% 34.0  -3.82%
Game 3-Lobby-High Detail(fps) 63.1 62.7  -0.64% 64.4   2.02%
39.7 36.3  -9.37% 36.3  -9.37%
22.1 21.3   0.94% 21.4   1.40%
Game 4-Nature
(fps)
18.7 25.8  27.52% 25.9  27.80%
12.7 13.8   7.97% 13.8   7.97%
8.7 8.6  -1.16% 8.6  -1.16%
Fill Rate (Single-Texturing) (MTexels/s) 598.8 561.5  -6.64% 560.6  -6.81%
290.6 282.2  -2.98% 282.0  -3.05%
154.5 146.0  -5.82% 146.2  -5.68%
Fill Rate (Multi-Texturing) (MTexels/s) 315.7 291.9  -8.15% 291.9  -8.15%
288.9 283.9  -1.76% 283.9  -1.76%
279.7 278.4  -0.47% 278.0  -0.61%
High Polygon Count (1Light) (MTriangles/s) 23.7 20.8 -13.94% 24.0  1.25%
21.1 18.5 -14.05% 21.1 0
17.7 16.3  -8.59% 16.2  -9.26%
High Polygon Count (8Lights) (MTriangles/s) 4.0 3.7  -8.11% 3.7  -8.11%
3.7 3.6  -2.78% 3.6  -2.78%
3.6 3.5  -2.86% 3.5  -2.86%
Environment Bump Mapping(fps) 51.4 54.6   5.86% 55.5   7.39%
40.7 39.0  -4.36% 39.1  -4.09%
28.3 28.7   1.39% 28.5   0.70%
DOT3 Bump Mapping(fps) 64.7 67.5   4.15% 67.4   4.01%
35.4 32.8  -7.93% 32.9  -7.60%
21.5 20.6  -4.37% 20.6  -4.37%
Vertex Shader (fps) 53.9 50.8  -6.10% 50.7  -6.31%
36.0 31.9 -12.85% 31.9 -12.85%
23.8 22.2  -7.21% 22.2  -7.21%
Pixel Shader
(fps)
53.4 52.2   0.38% 52.3  -2.10%
35.8 35.4   1.13% 35.5   0.85%
26.1 27.3   4.40% 27.3   4.40%
Advanced Pixel Shader(fps) 29.8 27.4  -8.76% 27.4  -8.76%
21.4 19.6  -9.18% 19.6  -9.18%
17.0 16.2  -4.94% 16.2  -4.94%
Point Sprites (MSprites/s) 11.7 10.5 -11.43% 10.5 -11.43%
8.1 7.4  -9.46% 7.4  -9.46%
6.0 5.5  -9.10% 5.5  -9.10%

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3DMark03 Build340²âÊÔ

3DMark03 Build 340 P4i65GV P4i48 P4TSE-D2
Score Score AGIÓëÖ®²î¾à Score AGIÓëÖ®²î¾à
3DMark Score 1358 1185  -14.60% 1385   1.95%
941 722  -30.33% 855 -10.06%
-- -- -- -- --
Game Test 1 Wings of Fury(fps) 74.2 77.5    4.26% 79.9   7.13%
45.2 41.3   -9.44% 41.7  -8.39%
-- -- -- -- --
Game Test 2
Battle of
Proxycon(fps)
6.8 6.6   -3.03% 6.6  -3.03%
4.5 4.1   -9.76% 4.3  -4.65%
-- -- -- -- --
Game Test 3
Troll's
Lair(fps)
5.8 5.7   -1.75% 6.0   3.33%
4.1 3.9   -5.13% 4.2   2.38%
-- -- -- -- --
Game Test 4
Mother
Natrue(fps)
7.6 2.7 -192.59% 7.1  -7.04%
6.6 2.2 -200.00% 5.8 -13.79%
-- -- -- -- --
Fill Rate (Single-Texturing) (MTexels/s) 591.1 552.4   -7.01% 559.4  -5.67%
288.3 279.9   -3.00% 283.5  -1.69%
-- -- -- -- --
Fill Rate (Multi-Texturing) (MTexels/s) 292.3 287.2   -1.78% 287.9  -1.53%
285.1 278.3    2.44% 279.1  -2.15%
-- -- -- -- --
Vertex Shader (fps) 1.5 3.5   57.14% 4.6  67.39%
1.4 3.4   58.82% 4.4  68.18%
-- -- -- -- --
Pixel Shader 2.0
(fps)
7.0 6.7   -4.48% 6.7  -4.48%
6.4 5.5  -16.36% 5.5 -16.36%
-- -- -- -- --
Ragtroll (fps) 4.1 4.2    2.38% 4.3   4.56%
3.1 3.1 0 3.1 0
-- -- -- -- --

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5200+P4i65GVµÄ3DMark03³É¼¨£¬×óÎªÌØÐ§¹Ø±Õ£¬ÓÒΪ2¡ÁFSAA¡¢4¡ÁAF

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Quake III Arena Demo 001

Quake III
Arena
Demo 001

(fps)

P4i65GV P4i48 P4TSE-D2
Score Score AGIÓëÖ®²î¾à Score AGIÓëÖ®²î¾à
101.1 176.6 42.75% 176.8 42.82%
78.7 89.4 11.97% 89.4 11.97%
41.6 53.8 22.68% 53.8 22.68%

GL Excess v1.2

GL Excess

v1.2

P4i65GV P4i48 P4TSE-D2
Score Score AGIÓëÖ®²î¾à Score AGIÓëÖ®²î¾à
5726 5747   0.37% 5748   0.38%
4322 3916 -10.37% 3920 -10.26%
2692 2636  -2.12% 2642  -1.89%

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3DMark2001SE Build 330 P4i65GV P4i48 P4TSE-D2
Score Score AGIÓëÖ®²î¾à Score AGIÓëÖ®²î¾à
3DMark Score 6756 7924 14.74% 8047 16.04%
4704 5271 10.76% 5313 11.46%
2835 3033  6.53% 3031  5.87%
Game 1-Car Chase-Low Detail(fps) 100.3 106.9  6.17% 107.1  6.35%
71.6 74.5  3.89% 74.4  3.76%
41.5 42.2  1.66% 42.2  1.66%
Game 1-Car Chase-High Detail(fps) 52.4 53.7  2.42% 55.0  4.73%
41.5 42.3  1.89% 42.8  3.04%
27.8 28.3  1.77% 28.3  1.77%
Game 2-Dragothic-Low Detail(fps) 105.1 123.2 14.69% 124.5 15.58%
72.5 78.3  7.41% 78.3  7.41%
39.6 40.7  2.70% 41.0  3.41%
Game 2-Dragothic-High Detail(fps) 37.9 69.5 45.47% 70.2 46.01%
33.2 51.8 35.91% 52.8 37.12%
24.5 31.9 23.20% 31.6 22.47%
Game 3-Lobby-Low Detail(fps) 123.9 128.5  3.58% 131.0  5.42%
70.9 72.3  1.94% 72.6  2.34%
35.7 36.2  1.38% 36.1  1.11%
Game 3-Lobby-High Detail(fps) 64.1 65.7  2.44% 67.7  5.32%
40.3 41.2  2.18% 41.7  3.36%
22.3 22.6  1.32% 22.7  1.76%
Game 4-Nature
(fps)
18.7 28.1 33.45% 28.1 33.45%
12.8 15.7 18.47% 15.7 18.47%
8.8 9.3  5.38% 9.1  3.30%
Fill Rate (Single-Texturing) (MTexels/s) 597.8 597.8 0 597.8 0
291.0 291.5  0.17% 291.5  0.17%
154.6 155.0  0.26% 155.0  0.26%
Fill Rate (Multi-Texturing) (MTexels/s) 315.7 315.7 0 315.7 0
310.5 310.5 0 301.5 0
299.9 299.9 0 300.3  0.13%
High Polygon Count (1Light) (MTriangles/s) 23.7 22.4 -5.80% 25.9  8.50%
22.0 20.9 -5.26% 23.9  7.95%
18.3 17.5 -4.57% 19.6  6.63%
High Polygon Count (8Lights) (MTriangles/s) 4.0 4.0 0 4.0 0
4.0 3.9 -2.56% 3.9 -2.56%
3.8 3.8 0 3.8 0
Environment Bump Mapping(fps) 51.5 58.3 11.66% 58.3 11.66%
43.0 40.5 -6.17% 45.6  5.70%
30.1 30.9  2.59% 30.7  1.95%
DOT3 Bump Mapping(fps) 64.6 73.4 11.99% 73.4 11.99%
35.5 37.6  5.59% 37.6  5.59%
21.6 22.2  2.70% 22.2  2.70%
Vertex Shader (fps) 53.9 55.4  2.71% 55.3  2.53%
36.5 36.8  0.82% 36.9  1.08%
24.0 24.1  0.41% 24.1  0.41%
Pixel Shader
(fps)
53.5 57.0  6.14% 57.0  6.14%
37.2 42.2 11.85% 42.3 12.06%
27.0 29.9  9.70% 29.9  9.70%
Advanced Pixel Shader(fps) 29.8 33.0  9.70% 33.0  9.70%
22.6 22.7  0.44% 22.7  0.44%
17.8 17.9  0.56% 17.9  0.56%
Point Sprites (MSprites/s) 11.7 11.7 0 11.7 0
8.1 8.1 0 8.1 0
6.0 6.0 0 6.0 0

      »¹ºÃ£¬Ã»ÓгöÏÖ5200ÉϳöÏÖµÄһƬºìµÄ¾°Ïó£¬5500µÄ²âÊԳɼ¨²îÒì¸ú5700LEÀàËÆ£¬AGIÓëAGP´æÔÚÒ»¶¨²î¾à£¬µ«ÊÇ´Ó×ÜÌåÉÏ¿´¶¼²»´ó£¬Game 2-Dragothic-High£¬ÒÀÈ»Êǽϴó·ù¶ÈµÄÂäºóAGP¡£µ«Ò²ÓÐÓë5200ÏàËÆµÄµØ·½£ºGame 4-NatureÔÚ´ò¿ªÌØÐ§ºó£¬AGIÓëAGPµÄ²î¾àÃ÷ÏÔ¼õС£»High Polygon CountûÓгöÏÖÏñ5700LE²âÊÔÖгöÏÖµÄ1¸öµã¹âÔ´Óë8¸öµã¹âÔ´Ö®¼äµÄ¾Þ´ó±ä»¯²îÒì¡£

3DMark03 Build340²âÊÔ

3DMark03 Build 340 P4i65GV P4i48 P4TSE-D2
Score Score AGIÓëÖ®²î¾à Score AGIÓëÖ®²î¾à
3DMark Score 1415 1490  5.03% 1513  6.48%
974 1002  2.79% 1019  4.42%
-- -- -- -- --
Game Test 1 Wings of Fury(fps) 76.1 82.5  7.76% 84.9 10.36%
46.2 48.4  4.55% 49.5  6.67%
-- -- -- -- --
Game Test 2
Battle of
Proxycon(fps)
7.1 7.2  1.39% 7.2  1.39%
4.5 4.6  2.17% 4.7  4.26%
-- -- -- -- --
Game Test 3
Troll's
Lair(fps)
6.0 6.4  6.25% 6.5  7.69%
4.3 4.4  2.27% 4.5  4.44%
-- -- -- -- --
Game Test 4
Mother
Natrue(fps)
8.2 8.3  1.20% 8.3  1.20%
7.0 7.1  1.41% 7.1  1.41%
-- -- -- -- --
Fill Rate (Single-Texturing) (MTexels/s) 592.8 587.0 -0.99% 594.0  0.20%
288.5 281.9 -2.34% 289.1  0.21%
-- -- -- -- --
Fill Rate (Multi-Texturing) (MTexels/s) 314.5 310.8 -1.19% 311.5 -0.96%
303.1 302.7 -0.13% 303.6  0.16%
-- -- -- -- --
Vertex Shader (fps) 1.5 4.8 68.75% 4.8 68.75%
1.5 4.6 67.39% 4.7 68.09%
-- -- -- -- --
Pixel Shader 2.0
(fps)
7.5 7.4 0 7.4 0
6.8 6.8 0 6.8 0
-- -- -- -- --
Ragtroll (fps) 4.2 4.6  8.70% 4.7 10.64%
3.2 3.2 0 3.3  3.03%
-- -- -- -- --

      Óë5700LE²âÊÔ³öÀ´µÄ½á¹ûÀàËÆ£¬ÔÚ3DMark03Ï£¬AGIÓëAGPµÄ×ÜÌå²î¾àҪСÓÚ3DMark2001Ïµģ¬µ«ÊÇÓÐÒ»µãÈ´²»µÃ²»ÒýÆðÎÒµÄ×¢Ò⣺Vertex ShaderϵIJâÊÔ½á¹ûÓë5200ʱÀàËÆ£¬µ«²î¾à±»½øÒ»²½À­´ó£¬AGIϵķÖÊýÉв»¼°AGPµÄÈý·ÖÖ®Ò»¡£

Quake III Arena Demo 001

Quake III
Arena
Demo 001

(fps)

P4i65GV P4i48 P4TSE-D2
Score Score AGIÓëÖ®²î¾à Score AGIÓëÖ®²î¾à
102.4 196.2 47.81% 196.6 47.91%
79.5 119.4 33.42% 119.3 33.36%
47.1 57.0 17.37% 57.0 17.37%

GL Excess v1.2

GL Excess

v1.2

P4i65GV P4i48 P4TSE-D2
Score Score AGIÓëÖ®²î¾à Score AGIÓëÖ®²î¾à
5751 6255 8.06% 6271 8.29%
4329 4454 2.81% 4472 3.20%
2766 2839 2.57% 2831 2.30%

     Quake IIIÓëGL ExcessËÆºõ»¹ÊÇÄÇô»ØÊ£¬Quake IIIϵijɼ¨ºÜ²î£¬µ«´ò¿ªÌØÐ§ºóµÄ¶Ô±È²î¾à±äС£»¶ø¶ÔÓÚGL Excess£¬AGIÈÔÈ»¿ÉÒÔµ±×÷AGP¡£

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