|
Éϴθø´ó¼Ò¿´Á˲âÊÔÈí¼þ¶ÔÏÔ¿¨µÄʶ±ðÖ®ºó£¬ÎÒÏ뻹ÊDz»ÄܺÜÇå³þµÄ˵Ã÷ÎÊÌ⣬Ôõô»á³öÏÖ¡°¼ÈÊÇAGPÓÖÊÇPCI¡±µÄʶ±ð½á¹ûÄØ£¿¶ÔÓÚÏû·ÑÕß¶øÑÔ£¬A.G.IµÄÐÔÄÜÈçºÎ²ÅÊÇËûÃǸü¹Ø×¢µÄ¡£ÓÃÊý¾Ý˵»°£¬×ö¸ö²âÊÔ¿´¿´A.G.I¾¿¾¹ÊÇʲôÑù×Ó£¬¿´¿´Õâ¸öÄܵ±×÷AGPÀ´ÓõĶ«Î÷ÓëÕæÕýµÄAGPÓжà´óµÄ²î¾à¡£
²âÊÔÆ½Ì¨Ëù²ÉÓõÄÓ²¼þ¡¢Èí¼þ¡¢BIOSÉèÖÃÒÔ¼°ÆäËüÉèÖÃÔÚʵսP4i65GVÖ®AGI(¶þ)ÀïÒѾ˵¹ýÁË£¬Õâ²»ÔÙÖØ¸´¡£Èý¿îÏÔ¿¨Ennyah
5700LE¡¢Ennyah 5200¡¢Inno3D 5500)·Ö±ðÔÚÈý¿îÖ÷°åÉϽøÐвâÊÔ£¬Ò²¾ÍÊǶÔÒ»¹²ÓоÅÖÖÏÔ¿¨¡ª¡ªÖ÷°åµÄ´îÅ䷽ʽ½øÐвâÊÔ£¬×öͬһÏÔ¿¨²»Í¬Ö÷°åµÄ²âÊԳɼ¨½øÐкáÏò±È½Ï¡£
ÔÚ²âÊÔÖУ¬ÏÔ¿¨Êä³öÉèÖÃΪ1024¡Á768¡Á32bitÕæ²ÊÉ«£¬ÏÔʾÆ÷Ϊ1024¡Á768@85Hz¡£
ÎÒÒ»ÏòÈÏΪ£¬Èç¹ûÊǶÔÏÔʾÐÔÄÜ×ö¶Ô±ÈµÄʱºò£¬¼òµ¥µÄÒ»¸ö²âÊÔ×ۺϷÖÊýûÓÐÌ«´óµÄÒâÒ壬ÎÞ·¨¿´³öËüÃÇÖ®¼äµÄ¸÷²¿·Ö²îÒì¡£ÔÚ²âÊÔÊý¾ÝÁбíÖУ¬Ã¿Ïî²âÊÔÏîÄ¿µÚÒ»ÅÅÊý¾ÝΪ0¡ÁFSAA¡¢0¡ÁAF(È«ÆÁ·´¾â³ÝºÍ¸÷ÏîÒìÐÔ¹ýÂ˹رÕ)£¬µÚ¶þÅÅΪ2¡ÁFSAA¡¢4¡ÁAF(2¡ÁÈ«ÆÁ·´¾â³ÝºÍ4¡Á¸÷ÏîÒìÐÔ¹ýÂË)£¬µÚÈýÅÅΪ4¡ÁFSAA¡¢8¡ÁAF(4¡ÁÈ«ÆÁ·´¾â³ÝºÍ8¡Á¸÷ÏîÒìÐÔ¹ýÂË)¡£±íÖв»Í¬µÄÉ«²Ê±íʾAGIÍâ½ÓÏÔ¿¨ÐÔÄÜÓë
Ö®AGPµÄÐÔÄܲî¾à°Ù·Ö±È£ºÔÚ20.00%ÒÔÉϵÄÓÃ×ÏÉ«±íʾ£¬ÔÚ10.01%¡«20.00%Ö®¼äÓúÚÉ«±íʾ£¬ÔÚ5.01%¡«10.00%ÓÃÀ¶É«±íʾ£¬ÔÚ0.01%¡«5.00%Ö®¼äÂÌÉ«Óñíʾ£¬AGIÓëAGPÐÔÄÜÏàµÈ»òÕß·´³¬µÄÓúìÉ«±íʾ¡£
ÐÔÄܲî¾à¼ÆË㷽ʽΪ£º(AGP-AGI)/AGP¡£
Ennyah 5700LE²âÊÔÊý¾Ý¼°·ÖÎö
ÓÉRivaTuner²âÊԵõ½²âÊÔÓõÄEnnyah 5700LEÏÔ¿¨ºËÐÄ/ÏÔ´æµÄʵ¼ÊÔËÐÐÆµÂÊΪ250/400MHz¡£ÒÔÏÂÊÇEnnyah 5700LEÏÔ¿¨ÔÚ´îÅäÈý¿îÖ÷°åÔÚ
ËÄ¿î3D²âÊÔÈí¼þϲâÊÔÖоßÌåµÄÇé¿ö£º
3DMark2001SE Build330²âÊÔ
| 3DMark2001SE Build
330 |
P4i65GV |
P4i48 |
P4TSE-D2 |
| Score |
Score |
AGIÓëÖ®²î¾à |
Score |
AGIÓëÖ®²î¾à |
| 3DMark Score |
7841 |
9489 |
17.37% |
9697 |
19.40% |
| 6004 |
6951 |
13.62% |
7038 |
14.69% |
| 4909 |
5502 |
10.78% |
5520 |
11.07% |
| Game 1-Car
Chase-Low Detail(fps) |
141.0 |
151.4 |
6.87% |
153.4 |
8.08% |
| 103.3 |
110.3 |
6.35% |
110.6 |
6.60% |
| 83.5 |
86.9 |
3.91% |
87.2 |
4.24% |
| Game 1-Car
Chase-High Detail(fps) |
62.0 |
62.6 |
0.96% |
64.6 |
4.02% |
| 54.7 |
56.3 |
2.84% |
58.1 |
5.85% |
| 48.5 |
50.2 |
3.39% |
50.8 |
4.53% |
| Game
2-Dragothic-Low Detail(fps) |
114.2 |
139.9 |
18.37% |
142.4 |
19.80% |
| 86.1 |
94.3 |
8.70% |
94.7 |
9.08% |
| 70.5 |
74.3 |
5.11% |
74.8 |
5.75% |
| Game
2-Dragothic-High Detail(fps) |
41.4 |
81.7 |
49.32% |
82.9 |
50.06% |
| 37.5 |
64.6 |
41.95% |
65.9 |
43.10% |
| 34.4 |
52.9 |
34.97% |
52.8 |
34.85% |
| Game 3-Lobby-Low
Detail(fps) |
134.0 |
140.7 |
4.76% |
142.3 |
5.83% |
| 88.1 |
90.8 |
2.97% |
90.9 |
3.08% |
| 61.4 |
61.9 |
0.81% |
61.9 |
0.81% |
| Game 3-Lobby-High
Detail(fps) |
71.4 |
73.3 |
2.59% |
77.2 |
7.51% |
| 51.8 |
54.2 |
4.43% |
54.9 |
5.65% |
| 40.5 |
41.7 |
2.88% |
41.7 |
2.88% |
Game 4-Nature
(fps) |
22.6 |
40.9 |
44.74% |
41.1 |
45.01% |
| 17.4 |
24.8 |
29.83% |
24.8 |
29.83% |
| 14.3 |
18.9 |
24.34% |
18.8 |
23.94% |
| Fill Rate (Single-Texturing) (MTexels/s) |
624.4 |
624.4 |
0 |
624.4 |
0 |
| 424.9 |
424.9 |
0 |
424.9 |
0 |
| 287.7 |
287.6 |
-0.00% |
287.6 |
-0.00% |
| Fill Rate (Multi-Texturing) (MTexels/s) |
863.3 |
864.6 |
0.15% |
864.6 |
0.15% |
| 802.9 |
802.8 |
-0.00% |
802.8 |
-0.00% |
| 788.1 |
786.9 |
-0.15% |
786.9 |
-0.15% |
|
High Polygon Count (1Light) (MTriangles/s) |
25.7 |
40.1 |
35.91% |
46.0 |
44.13% |
| 24.4 |
36.3 |
32.78% |
41.0 |
40.49% |
| 22.4 |
31.1 |
27.97% |
34.6 |
35.26% |
| High Polygon Count
(8Lights) (MTriangles/s) |
14.8 |
11.2 |
-32.14% |
13.7 |
-8.03% |
| 14.4 |
11.0 |
-30.91% |
13.3 |
-8.27% |
| 13.6 |
10.7 |
-27.10% |
12.7 |
-7.09% |
| Environment Bump
Mapping(fps) |
71.1 |
87.0 |
18.27% |
87.0 |
18.27% |
| 59.3 |
65.0 |
8.77% |
64.9 |
8.63% |
| 45.4 |
48.3 |
6.00% |
48.3 |
6.00% |
| DOT3 Bump
Mapping(fps) |
71.3 |
78.2 |
8.23% |
78.2 |
8.23% |
| 44.4 |
45.4 |
2.20% |
45.3 |
1.99% |
| 35.1 |
35.6 |
1.40% |
35.6 |
1.40% |
| Vertex Shader (fps) |
75.9 |
78.6 |
3.44% |
78.6 |
3.44% |
| 44.3 |
45.0 |
1.55% |
45.0 |
1.55% |
| 31.4 |
31.8 |
1.26% |
31.8 |
1.26% |
Pixel Shader
(fps) |
76.6 |
78.5 |
2.42% |
78.3 |
2.17% |
| 57.9 |
59.6 |
2.85% |
59.4 |
2.52% |
| 43.6 |
45.2 |
3.54% |
45.4 |
3.96% |
| Advanced Pixel
Shader(fps) |
36.8 |
37.0 |
0.54% |
37.0 |
0.54% |
| 27.9 |
28.0 |
0.35% |
28.1 |
0.71% |
| 24.1 |
24.1 |
0 |
24.1 |
0 |
| Point Sprites (MSprites/s) |
16.2 |
16.2 |
0 |
16.2 |
0 |
| 12.6 |
12.6 |
0 |
12.6 |
0 |
| 9.4 |
9.4 |
0 |
9.4 |
0 |
ÔõôÑù£¬¼ÙÈçÖ»ÓÐ×ۺϷÖÊý¿ÖžͲ»»áÖªµÀÆäÖеIJîÒìÁ˰ɣ¿×ۺϳɼ¨Ïà²îµÄ·¶Î§ÔÚ»ªÇ湫²¼µÄ10%¡«20%Ö®¼ä£¬³ýÁ˸ö±ð³¡¾°£¬´ó²¿·ÖAGIÓëAGPÏà²î¶¼ÔÚ10%ÒÔÄÚ(À¶ÂÌÉ«±íʾ)£¬¶øÕâÆäÖеĴ󲿷ÖÔÚ5%ÒÔÄÚÉõÖÁÏàͬ¡ª¡ªAGIÔÚ´ó¶àÇé¿öÏÂÓëAGP²¢Ã»ÓÐÏÔÖøµÄ²îÒì¡£¿´¿´¾ßÌåµÄ²âÊÔÇé¿ö£º
Game 1-Car
Chase£º·ÖΪ¸ßµÍÁ½¸ö»Öʳ¡¾°£¬²âÊÔ¸ßÂå˹ӳÉäÒÔ¼°Í¨¹ý²ÄÖÊäÖȾʵÏÖ¶¯Ì¬ÒõÓ°£¬Óö¥µãÒõÓ°ÒýÇæÊµÏÖ¿Õ¼ä±ä»»´øÀ´µÄ¶¯Ì¬ÒõÓ°ÐèÒªµÄ¶à±ßÐÎÊýÁ¿¡£ÔÚÁ½¸ö»Öʳ¡¾°ÖУ¬AGIÍâ½Ó5700LEµÄÐÔÄÜÊýÖµÓëÁ½×éAGPµÄÐÔÄÜÊýÖµ(ÒÔÏÂÔÚ×öÍâ½ÓÏÔ¿¨Àà±Èʱ¼ò³ÆÎªAGIÓëAGP)²î¾à²»µ½10%£¬Ôڸ߻Öʳ¡¾°Öвî¾à¸üС¡£
Game
2-Dragothic£ºÍ¬Ñù·ÖΪ¸ßµÍÁ½¸ö»Öʳ¡¾°£¬²âÊÔͨ¹ý¶¥µãÒõÓ°±äÐÎʵÏÖÁúºÍÈ˵ÄÔ˶¯£¬Óö¥µãÒõÓ°ÒýÇæÊµÏÖ¿Õ¼ä±ä»»´øÀ´µÄ¶¯Ì¬ÒõÓ°ÐèÒªµÄ¶à±ßÐÎÊýÁ¿£¬µÍ»Öʳ¡¾°Á½²ãÌùͼ£¬¶ø¸ß»Öʳ¡¾°ÎªÈý²ãÌùͼ¡£ÔڵͻÖʳ¡¾°ÖУ¬AGIÓëAGPµÄÐÔÄܲî¾à´ïµ½ÁË5%ÒÔÉÏ£¬µ«²»³¬¹ý20%£»Ôڸ߻Öʳ¡¾°ÖУ¬È´³öÏÖÁËÏ൱´ó·ù¶ÈµÄ²îÒì¡£
Game
3-Lobby£ººÚ¿ÍµÛ¹ú£¬·ÖΪ¸ßµÍÁ½¸ö»Öʳ¡¾°£¬²âÊÔÊÒÄÚÈκÎλÖõÄÁ½²ãÌùͼ¡ª¡ªÉ«²ÊÌùͼºÍ¸½¼Ó¹âÔ´Ìùͼ£¬Í¨¹ý²ÄÖÊäÖȾʵÏÖ¶¯Ì¬ÒõÓ°£¬Óö¥µãÒõÓ°ÒýÇæÊµÏÖ¿Õ¼ä±ä»»´øÀ´µÄ¶¯Ì¬ÒõÓ°ÐèÒªµÄ¶à±ßÐÎÊýÁ¿£¬µØ°åÉϵĵ¹Ó°Í¨¹ý¶ÔÎïÌåµÄµßµ¹äÖȾʵÏÖ¡£ÔڸߵͻÖʳ¡¾°ÒÔ¼°ÌØÐ§¿ªÆô¹Ø±ÕµÄÇé¿öÏ£¬AGIÓëÖ®AGPµÄ²î¾à²»µ½10%£¬´ó²¿·ÖÔÚ5%ÒÔÄÚ¡£
Game 4-Nature£ºDirectX
8µÄÌØÐÔ²âÊÔ£¬²ÝºÍÊ÷Ò¶µÄÒÆ¶¯¡¢ºûµûµÄ·ÉÎèºÍ³á°òµÄÉȶ¯Óö¥µãÒõӰʵÏÖ£¬Óæ·òµÄ¶¯×÷ͨ¹ýÒõÓ°±äÐÎʵÏÖ£¬ºþË®±íÃæ²ÉÓÃÁ˵ãÒõÓ°À´ÊµÏÖÿµãµ¹Ó°ºÍÁ¢·½Ó³É䣬µØÐΡ¢·¿ÎݺÍСÇÅÒÔ¼°²ÉÓÃÁ½²ã·ÖÀëË®ÃæµÄСϪ¶¼Ê¹ÓÃÁËÁ½²ã²»Í¬µÄ²ÄÖÊÓ³Éä(É«²ÊÓ³ÉäºÍ¹âÏßÓ³Éä)¡£ÔÚÕâΨһµÄ¸ß»Öʳ¡¾°ÖУ¬AGIÓëAGPµÄÐÔÄܲî¾àÒÀÈ»ºÜ´ó£¬µ«Ïà¶ÔÓÚGame
2-Dragothic-High DetailÂÔС¡£
Fill Rate£ºµ¥²ÄÖÊÓë¶à²ÄÖʵÄÌî³äÂʲâÊÔ¡£ÔÚÕâÁ½¸ö²âÊÔ³¡¾°ÖУ¬AGIÓëAGPµÄÐÔÄÜ¿ÉÒÔÈÏΪÊǵÈͬ¡£
High Polygon
Count£º1¸öµã¹âÔ´(Ò»¸öÂþÉä²ÄÖʺÍÒ»¸öµ¼ÑݹâÔ´)ºÍ8¸öµã¹âÔ´(·´Éä²ÄÖÊ¡¢7¸öµã¹âÔ´ºÍÒ»¸öµ¼ÑݹâÔ´)ϵĶà±ßÐÎÉú³ÉÊýÁ¿²âÊÔ¡£Õâ³öÏÖÁËÒ»¸ö·Ç³£ÓÐȤµÄÏÖÏó£ºÔÚ1¸öµã¹âԴʱ£¬AGIµÄÐÔÄÜ´ó·ùÂäºóAGP£¬µ«ÔÚ8¸öµã¹âԴʱ£¬AGIµÄÐÔÄÜÈ´ÓÖÒԽϴó·ù¶È·´³¬AGP¡£Çë×¢Ò⣬ÕâÊÇÔÚ²âÊÔÖгöÏֵĵÚÒ»¸ö²»Ñ°³£µÄÇé¿ö¡£
Bump Mapping£º°¼Í¹Ó³Éä²âÊÔ£¬°üÀ¨ÁËEnvironment Bump
MappingÓëDOT3 Bump
Mapping¡£AGIÔÚ°¼Í¹Ó³ÉäÉÏÓëAGP´æÔÚ10%µÄ²î¾à£¬µ«´ò¿ªÌØÐ§ºó²î¾à¼õС¡£
DirectX 8µÄÌØÐÔ²âÊÔ¡ª¡ªVertex Shader(Ó²¼þ¿Õ¼ä¹âӰת»»²âÊÔ)¡¢Pixel Shader(PS 1.0²âÊÔ)¡¢Advanced Pixel
Shader(PS 1.4²âÊÔ£¬¾µÃæ·´ÉäÌùͼ¡¢ÈýÏßÐÔ»·¾³Ó³ÉäÌùͼ¡¢·´Éä²ÄÖÊ¡¢ÕÛÉä²ÄÖʺͷƶû²ÄÖʲâÊÔ)¡¢Point Sprites(ʵÁ£×Ó)¡£ÔÚǰÁ½ÕߵIJâÊÔÖУ¬AGIÓëAGPµÄ²î¾àÔÚ1%¡«4%Ö®¼ä£»´ÓºóÁ½ÕߵIJâÊÔ½á¹û¿ÉÒÔÈÏΪAGIÓëAGPµÈͬ¡£ÔÚDX8ÌØÐÔÉÏ¿´£¬AGIÓëAGPµÄ×ÜÌå²î¾àÉõС¡£
¡¡
3DMark03 Build340²âÊÔ
| 3DMark03 Build
340 |
P4i65GV |
P4i48 |
P4TSE-D2 |
| Score |
Score |
AGIÓëÖ®²î¾à |
Score |
AGIÓëÖ®²î¾à |
| 3DMark Score |
1884 |
2084 |
9.60% |
2119 |
11.09% |
| 1337 |
1445 |
7.47% |
1474 |
9.29% |
| 1114 |
1149 |
3.05% |
1171 |
4.87% |
| Game Test 1 Wings
of Fury(fps) |
86.1 |
94.3 |
8.70% |
97.6 |
11.78% |
| 61.2 |
65.4 |
6.42% |
67.3 |
9.06% |
| 48.0 |
50.1 |
4.19% |
51.0 |
5.88% |
Game Test 2
Battle of
Proxycon(fps) |
10.9 |
12.6 |
13.49% |
12.8 |
14.84% |
| 7.6 |
7.8 |
2.56% |
7.9 |
3.80% |
| 5.6 |
5.7 |
1.75% |
5.8 |
3.45% |
Game Test 3
Troll's
Lair(fps) |
9.0 |
10.5 |
14.29% |
10.5 |
14.29% |
| 6.4 |
6.8 |
5.88% |
6.9 |
7.25% |
| 5.0 |
5.2 |
3.85% |
5.3 |
5.66% |
Game Test 4
Mother
Natrue(fps) |
11.1 |
11.4 |
2.63% |
11.4 |
2.63% |
| 9.1 |
9.3 |
2.15% |
9.4 |
3.19% |
| 8.4 |
8.6 |
2.33% |
8.7 |
3.45% |
| Fill Rate (Single-Texturing) (MTexels/s) |
569.5 |
564.6 |
-0.87% |
571.6 |
0.37% |
| 525.7 |
523.7 |
-0.38% |
526.5 |
0.15% |
| 395.3 |
383.0 |
-3.21% |
396.0 |
0.18% |
| Fill Rate (Multi-Texturing) (MTexels/s) |
828.6 |
825.4 |
-3.88% |
830.9 |
2.77% |
| 792.4 |
793.6 |
0.15% |
794.4 |
0.25% |
| 759.9 |
756.2 |
-0.49% |
761.6 |
0.22% |
| Vertex Shader (fps) |
8.1 |
8.1 |
0 |
8.1 |
0 |
| 7.6 |
7.6 |
0 |
7.6 |
0 |
| 7.0 |
6.9 |
-1.45% |
7.1 |
1.41% |
Pixel Shader
2.0
(fps) |
13.4 |
13.4 |
0 |
13.4 |
0 |
| 12.4 |
12.2 |
-1.64% |
12.3 |
-0.81% |
| 11.7 |
11.6 |
-0.86% |
11.6 |
-0.86% |
| Ragtroll (fps) |
7.2 |
7.2 |
0 |
7.3 |
1.37% |
| 5.0 |
4.9 |
-2.04% |
5.0 |
0 |
| 3.7 |
3.7 |
0 |
3.8 |
2.63% |
Óë3DMark2001SE²»Í¬£¬»ùÓÚDircetX 9µÄ3DMark03ÔÚ²âÊÔÖÐûÓгöÏÖAGIÓëAGPÖ®¼äÌ«´óµÄ²î¾à(×î´ó»¹²»µ½15%)£¬×ۺϳɼ¨Ïà²îµÄ·¶Î§ÔÚ»ªÇ湫²¼µÄ²î¾à·¶Î§Ö®ÄÚ¡£¿´¿´3DMark03¾ßÌåµÄ²âÊÔÇé¿ö£º

Game Test 1 Wings
of Fury£ºÕâÊÇÒ»¸öÏ൱¼òµ¥µÄDirectX 7 ²âÊÔ(Ò»¸ö»ù±¾µÄµ¥ÌùͼÌî³äÂʲâÊÔ)£¬ÔÚ³¡¾°Öв»½ö¶à±ßÐεÄÊýÁ¿²»ÊÇºÜ¶à¶øÇÒÖ»²ÉÓÃÁ˵¥ÎÆÀíÌùͼ¡£
ÔÚÕâ¸ö³¡¾°ÖÐʹÓÃÁËVertex Shader 1.1
½øÐÐËùÓеĶ¥µãÔËË㡣ÿ¼Ü·É»ú²ÉÓÃÁËËĸöÌùͼ£¬Á½¸ö¹Ì¶¨Á¢·½ÌåÌùͼ£¬Ò»¸öÉ«²ÊÌùͼºÍÒ»¸ö¹âÓ°Ìùͼ¡£ÔËÐеÄʱºòÖ»ÐèÒª32MBÏÔ´æ¿Õ¼ä£¬ÆäÖÐ16MB ×÷ΪVideo
Memory, 6MB×÷Ϊ Vertex Buffers£¬»¹ÓÐ 1MB ×÷Ϊ Index
Buffers£¬Õû¸ö³¡¾°Ö¡×î¶àÖ»ÓÐ32£¬000¸ö¶à±ßÐÎÐèÒªäÖȾ¡£¸Ã³¡¾°µÄ²âÊÔ±íÏÖ³öÀ´µÄ²î¾àÓë×ۺϳɼ¨²î²»¶à¡£

Game Test 2
Battle of Proxycon£º¸ÃÓÎÏ·³¡¾°ÒªÇóÍêȫʹÓÃDirectX 8 ¶¨ÒåµÄÓ²¼þ×ÅÉ«¡£Vertex Shaders 1.1
°æ±¾Íê³ÉËùÓж¥µãµÄ´¦Àí£¬Í¬Ê±¸Ã³¡¾°ÔÊÐíʹÓÃÄãµÄÓ²¼þÖ§³ÖµÄPixel Shader 1.1 »òÕß 1.4 ¡£Èç¹ûÄãµÄ¿¨ÓÐÖ§³Ö1.4 pixel shaderµÄÄÜÁ¦£¬ÔÚ´¦Àí¹ý³ÌÖÐÄã¾Í½öÐèÒªÒ»¸öÖÜÆÚ½øÐо°ÉîÉèÖã¬Ò»¸öÖÜÆÚÍê³ÉÍê³ÉÒ»¸ö¹âÔ´Éú³É¡£µ«ÊÇÈç¹û³ÌÐòÔËÐÐÖÐûÓÐ̽²âµ½ÓÐÖ§³ÖPS
1.4 µÄÏÔ¿¨´æÔÚ£¬Ëü¾Í»áת¶øÊ¹ÓÃPS 1.1£¬ÕâÑù¾ÍÐèÒªÒ»¸öÖÜÆÚ½øÐо°ÉîÉèÖ㬶øÔÚÉú³É¹âÔ´·½Ãæ¾ÍÒªÂé·³µÄ¶à£¬ÒªÓÃÈý¸öÖÜÆÚ¡£ ÔËÐÐÕâ¸ö³¡¾°ÐèÒª128MB
ÏÔ´æ²ÅÄܱ£Ö¤ÔÚÔËÐйý³ÌÖв»ÔÙ·¢Éú´ÓÓ²ÅÌÖжÁÈ¡ÎÆÀíµÄ¶¯×÷£¬ÆäÖÐ80MBÓÃÓÚÌùͼ£¬ 6MB ÓÃÓÚvertex buffers ÒÔ¼° 1MB ÓÃÓÚ index
buffers¡£ÔÚ²âÊÔ¹ý³ÌÖл¹»á·¢ÉúÕâÖÖÇé¿ö£¬Èç¹ûʹÓÃPixel Shader 1.4 £¬ÄÇôÿ֡ҪäÖȾ´óÔ¼150,000 ¸ö¶à±ßÐÎ, µ«ÊÇÈç¹ûʹÓÃÁËPixel
Shader 1.1µÄ»°£¬äÖȾµÃ¶à±ßÐεÄÊýÁ¿¾Í´ïµ½250,000×óÓÒ¡£ÔÚÌØÐ§¹Ø±Õʱ£¬AGIµÄÐÔÄÜÓëAGPÏà²îÔÚ10%ÒÔÉÏ£¬¶ø´ò¿ªÌØÐ§ºó£¬²î¾àѸËÙϽµµ½4%ÒÔÏ¡£

Game Test 3
Troll's Lair£ºÕâͬÑùÊÇÒ»¸ö»ùÓÚDirectX 8 µÄ²âÊÔÏîÄ¿£ºÓµÓкͳ¡¾°¶þÒ»ÑùµÄVertex ºÍPixel Shading
°æ±¾·¶Î§¡£Ôڸó¡¾°ÖÐÒ»¸ö¸øÈËÓ°ÏìÉî¿ÌµÄ¶«Î÷¾ÍÊÇÅ®Ö÷½ÇÓɶ¥µãÔËË㼴ʱÉú³ÉµÄÂÆÂÆ·¢Ë¿Ëæ×ÅÉíÌåµÄÔ˶¯¶øÆ®¶¯¡£Í¬Ñù¸Ã³¡¾°»áÊ×ÏÈÒªÇóʹÓÃPixel Shader
1.4£¬Èç¹ûʧ°Ü¾ÍʹÓÃPixel Shader 1.1 ¡£¸Ã³¡¾°ÐèÒª128MB ÏÔ´æ²ÅÄÜÅܵÃÁ÷³©¡£ÆäÖÐʹÓÃPixel Shader 1.4 ÒªäÖȾ´óÔ¼
280£¬000 ¸ö¶à±ßÐΣ¬Ê¹ÓÃPixel Shader 1.1 äÖȾµÄÊýÁ¿¾Í³É±¶Ìá¸ß´ïµ½ÁË560£¬000¸ö¡£¾ßÌåµÄ²âÊÔÇé¿öÒ²ÓëGame Test 2ÀàËÆ£¬Ö®¼äµÄ²î¾àÔÚ5%¡«15%¡£

Game Test 4
Mother Natrue£ºÕâÊÇÕû¸ö²âÊÔ¹ý³ÌÖÐΨһµÄDirectX 9 ÓÎÏ·³¡¾°²âÊÔ¡£¸Ã³¡¾°µÄÉú³ÉʹÓÃÁËPixel ShaderÒÔ¼°Vertex
Shader version 2.0 ºÍһЩDX9 µÄ¹æ·¶¡£µ«ÊÇ×ÜÌåÀ´ËµËüÒÀÈ»ÊÇÒ»¸öоɰ汾µÄPixel Shaderhe ºÍVertex ShaderµÄ»ìºÏÌ壬ÒòΪËüÒÀ¾ÉʹÓÃÁË
Vertex Shader 1.1 ºÍ Pixel Shader 1.4£ºÔÚÊ÷ÉÏÄÇЩÉú¶¯»îÆÃµÄÊ÷Ò¶ÊÇÓÉVertex Shader
2.0Éú³ÉµÄ£»µØÃæÉÏÄÇЩÂÌÓÍÓ͵IJݵØÈ´ÊÇÓÉVertex Shader 1.1Éú³ÉµÄ£»ÔÚ²âÊÔÖеIJ¨¹âôÔôÔµÄË®ÃæÊÇʹÓÃPixel Shader
2.0Éú³ÉµÄ¡ª¡ª×îºÃµÄË®Ãæ¼´Ê±äÖȾЧ¹û£»Ìì¿ÕҲʹÓÃÁËDX9ÏÔ¿¨Ö§³ÖµÄPixel Shader 2.0Éú³ÉµÄ´ó·¶Î§É«²Ê£¬¶øµØÃæµÄÉú³ÉÖ»ÊÇʹÓÃÁËPixel
Shader 1.4¡£Ôڸó¡¾°²âÊÔÖУ¬AGIÓëAGPµÄ²î¾àÔÚ4%ÒÔÏ£¬Æä¼äµÄ²î¾à0.3fps¶Ô3DÓÎÏ·Ó¦Óü¸ºõûʲôӰÏì¡£
Single-Texturing & Multi-Texturing£º²âÊÔµ¥ÌùͼÌî³äÂÊÓë²âÊÔ¶àÖØÌùͼÌî³äÂÊ¡£ÔÚÕâÁ½¸ö²âÊÔÖгöÏÖÁËAGIÓëAGPÐÔÄܽ»´íµÄÇé¿ö£¬´Ó×ÜÌåÉÏ¿´£¬ÐÔÄÜÓ¦¸ÃÏàͬ¡£
Vertex Shader Speed£º¸Ã²âÊÔÏîÄ¿ºÍ3DMark2001 Öкܶà ÀàËÆÓëMax
PayneµÄÈËÎïÏ໥¹¥»÷µÄ³¡¾°±È½ÏÏàÏñ¡£Ö»ÊDZ任Á˽ÇÉ«ºÍ·¢ÉúµÄ³¡Ëù£¬¸ü¼Ó¸´ÔÓ¡£½øÐиÃÏî²âÊÔÐèÒªÓ²¼þÖ§³Ö Pixel Shader 1.1 ¡£
Pixel Shader 2.0 Test£ºÕâÊÇ 3DMark03 ½öÓеöPixel Shader
2.0²âÊÔÏîĿ֮һ¡£ËüÉú³ÉµÄÊÇÒ»¸öÁ½¸ö¶¯ÎïÔÚÒ»¸öľÖʵÄÅÌ×ÓÉÏÐýתµÄ³¡¾°¡£ÔÚÕâ¸ö²âÊÔÖÐʹÓÃÁËpixel shader 2.0Éú³ÉµÄÌå»ýÎÆÀíÌùͼ¡£
Ragtroll£º¸ÃÏî²âÊÔµÄÖ÷½ÇÊÇÒ»¸ö¸ß¾«¶ÈµÄÎïÀíÄ£ÐÍ¡£Ö÷Òª²âÊÔVertex Shader Ö´ÐеÄËÙ¶È£¬Í¬ÑùÒªÇóÓ²¼þÖ§³ÖPixel Shader
1.1¡£ÔÚÕâÈý¸öÌØÐÔ²âÊÔÖУ¬AGIÓëAGPÐÔÄܶ¼²î²»¶à¡£
¡¡
Quake III Arena Demo 001
Quake III
Arena
Demo 001(fps) |
P4i65GV |
P4i48 |
P4TSE-D2 |
| Score |
Score |
AGIÓëÖ®²î¾à |
Score |
AGIÓëÖ®²î¾à |
| 107.7 |
213.1 |
49.46% |
214.9 |
49.88% |
| 95.4 |
160.6 |
40.60% |
160.1 |
40.41% |
| 84.3 |
125.1 |
32.61% |
125.1 |
32.61% |
GL Excess v1.2
| GL Excess v1.2 |
P4i65GV |
P4i48 |
P4TSE-D2 |
| Score |
Score |
AGIÓëÖ®²î¾à |
Score |
AGIÓëÖ®²î¾à |
| 5645 |
6267 |
9.93% |
6207 |
9.05% |
| 5001 |
5269 |
5.09% |
5271 |
5.12% |
| 4191 |
4261 |
1.64% |
4267 |
1.78% |
ͬÑùÊÇOpenGL²âÊÔÈí¼þ£¬Quake IIIÓëGL Excess±íÏÖ³öÀ´µÄ²îÒì¾Þ´ó£ºQuake IIIµÄ³É¼¨²Ò²»È̶㬶ø´ÓGL ExcessµÄ½Ç¶ÈÉÏ¿´£¬AGIÓëAGPµÄ²îÒì²»µ½10%£¬ÍêÈ«Äܹ»±»½ÓÊÜ¡ª¡ªµ±×÷AGP¡£ÖÁÓÚΪʲô»áÓÐÕâÑùµÄ²îÒ죿Éв»µÃÖª¡£
¡¡
Ennyah 5200²âÊÔÊý¾Ý¼°·ÖÎö
ÓÉRivaTunerRC15²âÊԵõ½²âÊÔÓõÄEnnyah 5200ÏÔ¿¨ºËÐÄ/ÏÔ´æµÄʵ¼ÊÔËÐÐÆµÂÊΪ250/405MHz¡£ÒÔÏÂÊÇEnnyah 5200ÏÔ¿¨ÔÚ´îÅäÈý¿îÖ÷°åÔÚ
ËÄ¿î3D²âÊÔÈí¼þϲâÊÔÖоßÌåµÄÇé¿ö£º
3DMark2001SE Build330²âÊÔ
| 3DMark2001SE Build
330 |
P4i65GV |
P4i48 |
P4TSE-D2 |
| Score |
Score |
AGIÓëÖ®²î¾à |
Score |
AGIÓëÖ®²î¾à |
| 3DMark Score |
6714 |
7470 |
10.12% |
7552 |
11.10% |
| 4627 |
4419 |
-4.71% |
4408 |
-4.97% |
| 2791 |
2850 |
2.07% |
2852 |
2.14% |
| Game 1-Car
Chase-Low Detail(fps) |
100.7 |
98.3 |
-2.44% |
98.8 |
-1.92% |
| 70.7 |
59.6 |
-18.62% |
59.6 |
-18.62% |
| 40.6 |
39.8 |
-2.01% |
39.3 |
-3.31% |
| Game 1-Car
Chase-High Detail(fps) |
51.4 |
52.2 |
1.53% |
52.3 |
1.72% |
| 40.1 |
36.4 |
-10.16% |
36.4 |
-10.16% |
| 27.0 |
26.4 |
-2.27% |
26.4 |
-2.27% |
| Game
2-Dragothic-Low Detail(fps) |
104.9 |
116.2 |
9.72% |
117.3 |
10.57% |
| 71.8 |
62.5 |
-14.88% |
62.4 |
-15.06% |
| 39.3 |
38.7 |
-1.55% |
38.3 |
-2.61% |
| Game
2-Dragothic-High Detail(fps) |
38.0 |
65.0 |
41.54% |
65.5 |
41.98% |
| 32.8 |
44.0 |
25.45% |
43.7 |
24.94% |
| 24.1 |
30.1 |
19.93% |
30.1 |
19.93% |
| Game 3-Lobby-Low
Detail(fps) |
123.3 |
121.1 |
-1.82% |
123.1 |
-0.16% |
| 69.8 |
58.9 |
-18.51% |
58.3 |
-19.73% |
| 35.3 |
33.8 |
-4.44% |
34.0 |
-3.82% |
| Game 3-Lobby-High
Detail(fps) |
63.1 |
62.7 |
-0.64% |
64.4 |
2.02% |
| 39.7 |
36.3 |
-9.37% |
36.3 |
-9.37% |
| 22.1 |
21.3 |
0.94% |
21.4 |
1.40% |
Game 4-Nature
(fps) |
18.7 |
25.8 |
27.52% |
25.9 |
27.80% |
| 12.7 |
13.8 |
7.97% |
13.8 |
7.97% |
| 8.7 |
8.6 |
-1.16% |
8.6 |
-1.16% |
| Fill Rate (Single-Texturing) (MTexels/s) |
598.8 |
561.5 |
-6.64% |
560.6 |
-6.81% |
| 290.6 |
282.2 |
-2.98% |
282.0 |
-3.05% |
| 154.5 |
146.0 |
-5.82% |
146.2 |
-5.68% |
| Fill Rate (Multi-Texturing) (MTexels/s) |
315.7 |
291.9 |
-8.15% |
291.9 |
-8.15% |
| 288.9 |
283.9 |
-1.76% |
283.9 |
-1.76% |
| 279.7 |
278.4 |
-0.47% |
278.0 |
-0.61% |
| High Polygon Count
(1Light) (MTriangles/s) |
23.7 |
20.8 |
-13.94% |
24.0 |
1.25% |
| 21.1 |
18.5 |
-14.05% |
21.1 |
0 |
| 17.7 |
16.3 |
-8.59% |
16.2 |
-9.26% |
| High Polygon Count
(8Lights) (MTriangles/s) |
4.0 |
3.7 |
-8.11% |
3.7 |
-8.11% |
| 3.7 |
3.6 |
-2.78% |
3.6 |
-2.78% |
| 3.6 |
3.5 |
-2.86% |
3.5 |
-2.86% |
| Environment Bump
Mapping(fps) |
51.4 |
54.6 |
5.86% |
55.5 |
7.39% |
| 40.7 |
39.0 |
-4.36% |
39.1 |
-4.09% |
| 28.3 |
28.7 |
1.39% |
28.5 |
0.70% |
| DOT3 Bump
Mapping(fps) |
64.7 |
67.5 |
4.15% |
67.4 |
4.01% |
| 35.4 |
32.8 |
-7.93% |
32.9 |
-7.60% |
| 21.5 |
20.6 |
-4.37% |
20.6 |
-4.37% |
| Vertex Shader (fps) |
53.9 |
50.8 |
-6.10% |
50.7 |
-6.31% |
| 36.0 |
31.9 |
-12.85% |
31.9 |
-12.85% |
| 23.8 |
22.2 |
-7.21% |
22.2 |
-7.21% |
Pixel Shader
(fps) |
53.4 |
52.2 |
0.38% |
52.3 |
-2.10% |
| 35.8 |
35.4 |
1.13% |
35.5 |
0.85% |
| 26.1 |
27.3 |
4.40% |
27.3 |
4.40% |
| Advanced Pixel
Shader(fps) |
29.8 |
27.4 |
-8.76% |
27.4 |
-8.76% |
| 21.4 |
19.6 |
-9.18% |
19.6 |
-9.18% |
| 17.0 |
16.2 |
-4.94% |
16.2 |
-4.94% |
| Point Sprites (MSprites/s) |
11.7 |
10.5 |
-11.43% |
10.5 |
-11.43% |
| 8.1 |
7.4 |
-9.46% |
7.4 |
-9.46% |
| 6.0 |
5.5 |
-9.10% |
5.5 |
-9.10% |
ÄãÏàÐÅÉÏÃæµÄ²âÊԳɼ¨Âð£¿ÎÒ¾ø¶Ô²»ÐÅ£¡ºìºìµÄһƬ±íÃ÷ÔÚ´ó¶àÊý²âÊÔÖÐAGIµÄÐÔÄÜÔÚAGPÖ®ÉÏ£¡²»¿ÉÄܰɣ¬ÄÄÀï³ö´íÁ˰ɣ¿ÖØÐ²âÊÔ£¬³É¼¨²î²»¶à£»²âÊÔÈí¼þÐ¶ÔØÁË֨װ£¬»¹ÊÇÀÏÑù×Ó£»¸É´àÖØÐ°²×°ÏµÍ³£¬ÍâÉû´òµÆÁý¡ª¡ªÕվɡ£Ã»°ì·¨£¬ÊÂʵÈç´Ë£¬ÎÒÒ²Ö»µÃ¼«²»ÇéÔ¸µÄ½ÓÊÜÕâÑù²âÊÔ½á¹û¡£ºÇºÇ£¬ÕâÕæÊDz»²â²»ÖªµÀ£¬Ò»²âÏÅÒ»Ìø¡£
Ç°ÃæÒѾÐðÊö¹ýÿ¸ö³¡¾°µÄ×÷Óã¬Õâ¾Í²»Öظ´ÁË¡£¼òµ¥µØÌáһϲâÊÔÇé¿ö£ºGame
2-Dragothic-High£¬ÒÀÈ»Êǽϴó·ù¶ÈµÄÂäºóAGP£»High Polygon
CountûÓгöÏÖÏñ5700LE²âÊÔÖгöÏÖµÄ1¸öµã¹âÔ´Óë8¸öµã¹âÔ´Ö®¼äµÄ¾Þ´ó±ä»¯²îÒì(µÚÒ»¸ö²»Ñ°³£Çé¿ö)¡£´ÓÕû¸ö²âÊÔÉÏ¿´£¬ÔÚ2¡ÁFSAA¡¢4¡ÁAF(2¡ÁÈ«ÆÁ·´¾â³ÝºÍ4¡Á¸÷ÏîÒìÐÔ¹ýÂË)ʱ£¬AGIµÄÐÔÄÜ×îÇ¿¡£
3DMark03 Build340²âÊÔ
| 3DMark03 Build
340 |
P4i65GV |
P4i48 |
P4TSE-D2 |
| Score |
Score |
AGIÓëÖ®²î¾à |
Score |
AGIÓëÖ®²î¾à |
| 3DMark Score |
1358 |
1185 |
-14.60% |
1385 |
1.95% |
| 941 |
722 |
-30.33% |
855 |
-10.06% |
| -- |
-- |
-- |
-- |
-- |
| Game Test 1 Wings
of Fury(fps) |
74.2 |
77.5 |
4.26% |
79.9 |
7.13% |
| 45.2 |
41.3 |
-9.44% |
41.7 |
-8.39% |
| -- |
-- |
-- |
-- |
-- |
Game Test 2
Battle of
Proxycon(fps) |
6.8 |
6.6 |
-3.03% |
6.6 |
-3.03% |
| 4.5 |
4.1 |
-9.76% |
4.3 |
-4.65% |
| -- |
-- |
-- |
-- |
-- |
Game Test 3
Troll's
Lair(fps) |
5.8 |
5.7 |
-1.75% |
6.0 |
3.33% |
| 4.1 |
3.9 |
-5.13% |
4.2 |
2.38% |
| -- |
-- |
-- |
-- |
-- |
Game Test 4
Mother
Natrue(fps) |
7.6 |
2.7 |
-192.59% |
7.1 |
-7.04% |
| 6.6 |
2.2 |
-200.00% |
5.8 |
-13.79% |
| -- |
-- |
-- |
-- |
-- |
| Fill Rate (Single-Texturing) (MTexels/s) |
591.1 |
552.4 |
-7.01% |
559.4 |
-5.67% |
| 288.3 |
279.9 |
-3.00% |
283.5 |
-1.69% |
| -- |
-- |
-- |
-- |
-- |
| Fill Rate (Multi-Texturing) (MTexels/s) |
292.3 |
287.2 |
-1.78% |
287.9 |
-1.53% |
| 285.1 |
278.3 |
2.44% |
279.1 |
-2.15% |
| -- |
-- |
-- |
-- |
-- |
| Vertex Shader (fps) |
1.5 |
3.5 |
57.14% |
4.6 |
67.39% |
| 1.4 |
3.4 |
58.82% |
4.4 |
68.18% |
| -- |
-- |
-- |
-- |
-- |
Pixel Shader
2.0
(fps) |
7.0 |
6.7 |
-4.48% |
6.7 |
-4.48% |
| 6.4 |
5.5 |
-16.36% |
5.5 |
-16.36% |
| -- |
-- |
-- |
-- |
-- |
| Ragtroll (fps) |
4.1 |
4.2 |
2.38% |
4.3 |
4.56% |
| 3.1 |
3.1 |
0 |
3.1 |
0 |
| -- |
-- |
-- |
-- |
-- |
¿¼Âǵ½NV34µÄÐÔÄÜ£¬ÒÔ¼°ÔÚ2¡ÁFSAA¡¢4¡ÁAF(2¡ÁÈ«ÆÁ·´¾â³ÝºÍ4¡Á¸÷ÏîÒìÐÔ¹ýÂË)ʱÔËÐÐ3DMark03µÄ״̬£¬ÔËÐÐ4¡ÁFSAA¡¢8¡ÁAFÒѾûÓÐʵ¼ÊÓ¦ÓõÄÒâÒ壬Òò¶øÖ»²âÊÔÁË0¡ÁFSAA¡¢0¡ÁAF(È«ÆÁ·´¾â³ÝºÍ¸÷ÏîÒìÐÔ¹ýÂ˹رÕ)£¬µÚ¶þÅÅΪ2¡ÁFSAA¡¢4¡ÁAF(2¡ÁÈ«ÆÁ·´¾â³ÝºÍ4¡Á¸÷ÏîÒìÐÔ¹ýÂË)ÕâÁ½ÖÖ״̬¡£
 
5200+P4i48µÄ3DMark03³É¼¨£¬×óÎªÌØÐ§¹Ø±Õ£¬ÓÒΪ2¡ÁFSAA¡¢4¡ÁAF
 
5200+P4TSE-D2µÄ3DMark03³É¼¨£¬×óÎªÌØÐ§¹Ø±Õ£¬ÓÒΪ2¡ÁFSAA¡¢4¡ÁAF
 
5200+P4i65GVµÄ3DMark03³É¼¨£¬×óÎªÌØÐ§¹Ø±Õ£¬ÓÒΪ2¡ÁFSAA¡¢4¡ÁAF
¸ú3DMark2001SEÀàËÆ£¬AGIµÄ×ÜÌå×ÛºÏÐÔÄÜÔÚAGPÖ®ÉÏ£¬¶øÇÒÒ²³öÏÖÁËÔÚ2¡ÁFSAA¡¢4¡ÁAFʱ£¬AGIµÄÐÔÄÜ×îÇ¿µÄÇé¿ö£º×îÇ¿´¦(Game Test 4
Mother)AGIµÄÐÔÄÜÊÇAGPµÄÈý±¶£¡ÕâËãÊǵڶþ¸ö²»Ñ°³£µÄÇé¿ö¡£ÔÚÈç´ËÖ®¡°Ç¿¡±µÄÇé¿öÏ£¬È´³öÏÖÁ˸öºÜÒâÍâµÄ½á¹û£ºVertex Shader³É¼¨AGIÁ¬AGPµÄÒ»°ë¶¼Ã»ÓУ¬¶ø5700LEÔÚVertex ShaderÈ´ÊÇAGIÓëAGP³Öƽ¡ª¡ªµÚÈý¸ö²»Ñ°³£µÄÇé¿ö¡£
Quake III Arena Demo 001
Quake III
Arena
Demo 001(fps) |
P4i65GV |
P4i48 |
P4TSE-D2 |
| Score |
Score |
AGIÓëÖ®²î¾à |
Score |
AGIÓëÖ®²î¾à |
| 101.1 |
176.6 |
42.75% |
176.8 |
42.82% |
| 78.7 |
89.4 |
11.97% |
89.4 |
11.97% |
| 41.6 |
53.8 |
22.68% |
53.8 |
22.68% |
GL Excess v1.2
| GL Excess v1.2 |
P4i65GV |
P4i48 |
P4TSE-D2 |
| Score |
Score |
AGIÓëÖ®²î¾à |
Score |
AGIÓëÖ®²î¾à |
| 5726 |
5747 |
0.37% |
5748 |
0.38% |
| 4322 |
3916 |
-10.37% |
3920 |
-10.26% |
| 2692 |
2636 |
-2.12% |
2642 |
-1.89% |
ÕâÁ½¸ö²âÊÔÈí¼þÅܳöÀ´µÄ³É¼¨ÔÚÒâÁÏÖ®ÖУºÔÚQuake IIIÏÂAGIµÄÐÔÄÜ»¹ÊDZȽÏÈõ£»ÔÚGL ExcessÏÂÏ൱ºÍ·´³¬£»ÔÚ2¡ÁFSAA¡¢4¡ÁAFʱ£¬AGIµÄÐÔÄÜ×îÇ¿¡£
¡¡
Inno 3D 5500²âÊÔÊý¾Ý¼°·ÖÎö
ÓÉRivaTunerRC15²âÊԵõ½²âÊÔÓõÄInno 3D 5500ÏÔ¿¨ºËÐÄ/ÏÔ´æµÄʵ¼ÊÔËÐÐÆµÂÊΪ270/405MHz¡£ÒÔÏÂÊÇInno
3D 5500ÏÔ¿¨ÔÚ´îÅäÈý¿îÖ÷°åÔÚ
ËÄ¿î3D²âÊÔÈí¼þϲâÊÔÖоßÌåµÄÇé¿ö£º
| 3DMark2001SE Build
330 |
P4i65GV |
P4i48 |
P4TSE-D2 |
| Score |
Score |
AGIÓëÖ®²î¾à |
Score |
AGIÓëÖ®²î¾à |
| 3DMark Score |
6756 |
7924 |
14.74% |
8047 |
16.04% |
| 4704 |
5271 |
10.76% |
5313 |
11.46% |
| 2835 |
3033 |
6.53% |
3031 |
5.87% |
| Game 1-Car
Chase-Low Detail(fps) |
100.3 |
106.9 |
6.17% |
107.1 |
6.35% |
| 71.6 |
74.5 |
3.89% |
74.4 |
3.76% |
| 41.5 |
42.2 |
1.66% |
42.2 |
1.66% |
| Game 1-Car
Chase-High Detail(fps) |
52.4 |
53.7 |
2.42% |
55.0 |
4.73% |
| 41.5 |
42.3 |
1.89% |
42.8 |
3.04% |
| 27.8 |
28.3 |
1.77% |
28.3 |
1.77% |
| Game
2-Dragothic-Low Detail(fps) |
105.1 |
123.2 |
14.69% |
124.5 |
15.58% |
| 72.5 |
78.3 |
7.41% |
78.3 |
7.41% |
| 39.6 |
40.7 |
2.70% |
41.0 |
3.41% |
| Game
2-Dragothic-High Detail(fps) |
37.9 |
69.5 |
45.47% |
70.2 |
46.01% |
| 33.2 |
51.8 |
35.91% |
52.8 |
37.12% |
| 24.5 |
31.9 |
23.20% |
31.6 |
22.47% |
| Game 3-Lobby-Low
Detail(fps) |
123.9 |
128.5 |
3.58% |
131.0 |
5.42% |
| 70.9 |
72.3 |
1.94% |
72.6 |
2.34% |
| 35.7 |
36.2 |
1.38% |
36.1 |
1.11% |
| Game 3-Lobby-High
Detail(fps) |
64.1 |
65.7 |
2.44% |
67.7 |
5.32% |
| 40.3 |
41.2 |
2.18% |
41.7 |
3.36% |
| 22.3 |
22.6 |
1.32% |
22.7 |
1.76% |
Game 4-Nature
(fps) |
18.7 |
28.1 |
33.45% |
28.1 |
33.45% |
| 12.8 |
15.7 |
18.47% |
15.7 |
18.47% |
| 8.8 |
9.3 |
5.38% |
9.1 |
3.30% |
| Fill Rate (Single-Texturing) (MTexels/s) |
597.8 |
597.8 |
0 |
597.8 |
0 |
| 291.0 |
291.5 |
0.17% |
291.5 |
0.17% |
| 154.6 |
155.0 |
0.26% |
155.0 |
0.26% |
| Fill Rate (Multi-Texturing) (MTexels/s) |
315.7 |
315.7 |
0 |
315.7 |
0 |
| 310.5 |
310.5 |
0 |
301.5 |
0 |
| 299.9 |
299.9 |
0 |
300.3 |
0.13% |
| High Polygon Count
(1Light) (MTriangles/s) |
23.7 |
22.4 |
-5.80% |
25.9 |
8.50% |
| 22.0 |
20.9 |
-5.26% |
23.9 |
7.95% |
| 18.3 |
17.5 |
-4.57% |
19.6 |
6.63% |
| High Polygon Count
(8Lights) (MTriangles/s) |
4.0 |
4.0 |
0 |
4.0 |
0 |
| 4.0 |
3.9 |
-2.56% |
3.9 |
-2.56% |
| 3.8 |
3.8 |
0 |
3.8 |
0 |
| Environment Bump
Mapping(fps) |
51.5 |
58.3 |
11.66% |
58.3 |
11.66% |
| 43.0 |
40.5 |
-6.17% |
45.6 |
5.70% |
| 30.1 |
30.9 |
2.59% |
30.7 |
1.95% |
| DOT3 Bump
Mapping(fps) |
64.6 |
73.4 |
11.99% |
73.4 |
11.99% |
| 35.5 |
37.6 |
5.59% |
37.6 |
5.59% |
| 21.6 |
22.2 |
2.70% |
22.2 |
2.70% |
| Vertex Shader (fps) |
53.9 |
55.4 |
2.71% |
55.3 |
2.53% |
| 36.5 |
36.8 |
0.82% |
36.9 |
1.08% |
| 24.0 |
24.1 |
0.41% |
24.1 |
0.41% |
Pixel Shader
(fps) |
53.5 |
57.0 |
6.14% |
57.0 |
6.14% |
| 37.2 |
42.2 |
11.85% |
42.3 |
12.06% |
| 27.0 |
29.9 |
9.70% |
29.9 |
9.70% |
| Advanced Pixel
Shader(fps) |
29.8 |
33.0 |
9.70% |
33.0 |
9.70% |
| 22.6 |
22.7 |
0.44% |
22.7 |
0.44% |
| 17.8 |
17.9 |
0.56% |
17.9 |
0.56% |
| Point Sprites (MSprites/s) |
11.7 |
11.7 |
0 |
11.7 |
0 |
| 8.1 |
8.1 |
0 |
8.1 |
0 |
| 6.0 |
6.0 |
0 |
6.0 |
0 |
»¹ºÃ£¬Ã»ÓгöÏÖ5200ÉϳöÏÖµÄһƬºìµÄ¾°Ïó£¬5500µÄ²âÊԳɼ¨²îÒì¸ú5700LEÀàËÆ£¬AGIÓëAGP´æÔÚÒ»¶¨²î¾à£¬µ«ÊÇ´Ó×ÜÌåÉÏ¿´¶¼²»´ó£¬Game
2-Dragothic-High£¬ÒÀÈ»Êǽϴó·ù¶ÈµÄÂäºóAGP¡£µ«Ò²ÓÐÓë5200ÏàËÆµÄµØ·½£ºGame 4-NatureÔÚ´ò¿ªÌØÐ§ºó£¬AGIÓëAGPµÄ²î¾àÃ÷ÏÔ¼õС£»High
Polygon CountûÓгöÏÖÏñ5700LE²âÊÔÖгöÏÖµÄ1¸öµã¹âÔ´Óë8¸öµã¹âÔ´Ö®¼äµÄ¾Þ´ó±ä»¯²îÒì¡£
3DMark03 Build340²âÊÔ
| 3DMark03 Build
340 |
P4i65GV |
P4i48 |
P4TSE-D2 |
| Score |
Score |
AGIÓëÖ®²î¾à |
Score |
AGIÓëÖ®²î¾à |
| 3DMark Score |
1415 |
1490 |
5.03% |
1513 |
6.48% |
| 974 |
1002 |
2.79% |
1019 |
4.42% |
| -- |
-- |
-- |
-- |
-- |
| Game Test 1 Wings
of Fury(fps) |
76.1 |
82.5 |
7.76% |
84.9 |
10.36% |
| 46.2 |
48.4 |
4.55% |
49.5 |
6.67% |
| -- |
-- |
-- |
-- |
-- |
Game Test 2
Battle of
Proxycon(fps) |
7.1 |
7.2 |
1.39% |
7.2 |
1.39% |
| 4.5 |
4.6 |
2.17% |
4.7 |
4.26% |
| -- |
-- |
-- |
-- |
-- |
Game Test 3
Troll's
Lair(fps) |
6.0 |
6.4 |
6.25% |
6.5 |
7.69% |
| 4.3 |
4.4 |
2.27% |
4.5 |
4.44% |
| -- |
-- |
-- |
-- |
-- |
Game Test 4
Mother
Natrue(fps) |
8.2 |
8.3 |
1.20% |
8.3 |
1.20% |
| 7.0 |
7.1 |
1.41% |
7.1 |
1.41% |
| -- |
-- |
-- |
-- |
-- |
| Fill Rate (Single-Texturing) (MTexels/s) |
592.8 |
587.0 |
-0.99% |
594.0 |
0.20% |
| 288.5 |
281.9 |
-2.34% |
289.1 |
0.21% |
| -- |
-- |
-- |
-- |
-- |
| Fill Rate (Multi-Texturing) (MTexels/s) |
314.5 |
310.8 |
-1.19% |
311.5 |
-0.96% |
| 303.1 |
302.7 |
-0.13% |
303.6 |
0.16% |
| -- |
-- |
-- |
-- |
-- |
| Vertex Shader (fps) |
1.5 |
4.8 |
68.75% |
4.8 |
68.75% |
| 1.5 |
4.6 |
67.39% |
4.7 |
68.09% |
| -- |
-- |
-- |
-- |
-- |
Pixel Shader
2.0
(fps) |
7.5 |
7.4 |
0 |
7.4 |
0 |
| 6.8 |
6.8 |
0 |
6.8 |
0 |
| -- |
-- |
-- |
-- |
-- |
| Ragtroll (fps) |
4.2 |
4.6 |
8.70% |
4.7 |
10.64% |
| 3.2 |
3.2 |
0 |
3.3 |
3.03% |
| -- |
-- |
-- |
-- |
-- |
Óë5700LE²âÊÔ³öÀ´µÄ½á¹ûÀàËÆ£¬ÔÚ3DMark03Ï£¬AGIÓëAGPµÄ×ÜÌå²î¾àҪСÓÚ3DMark2001Ïµģ¬µ«ÊÇÓÐÒ»µãÈ´²»µÃ²»ÒýÆðÎÒµÄ×¢Ò⣺Vertex ShaderϵIJâÊÔ½á¹ûÓë5200ʱÀàËÆ£¬µ«²î¾à±»½øÒ»²½À´ó£¬AGIϵķÖÊýÉв»¼°AGPµÄÈý·ÖÖ®Ò»¡£
Quake III Arena Demo 001
Quake III
Arena
Demo 001(fps) |
P4i65GV |
P4i48 |
P4TSE-D2 |
| Score |
Score |
AGIÓëÖ®²î¾à |
Score |
AGIÓëÖ®²î¾à |
| 102.4 |
196.2 |
47.81% |
196.6 |
47.91% |
| 79.5 |
119.4 |
33.42% |
119.3 |
33.36% |
| 47.1 |
57.0 |
17.37% |
57.0 |
17.37% |
GL Excess v1.2
| GL Excess v1.2 |
P4i65GV |
P4i48 |
P4TSE-D2 |
| Score |
Score |
AGIÓëÖ®²î¾à |
Score |
AGIÓëÖ®²î¾à |
| 5751 |
6255 |
8.06% |
6271 |
8.29% |
| 4329 |
4454 |
2.81% |
4472 |
3.20% |
| 2766 |
2839 |
2.57% |
2831 |
2.30% |
Quake IIIÓëGL ExcessËÆºõ»¹ÊÇÄÇô»ØÊ£¬Quake
IIIϵijɼ¨ºÜ²î£¬µ«´ò¿ªÌØÐ§ºóµÄ¶Ô±È²î¾à±äС£»¶ø¶ÔÓÚGL Excess£¬AGIÈÔÈ»¿ÉÒÔµ±×÷AGP¡£
¡¡
´ÓÒÔÉÏÈý¿îÏÔ¿¨ÓëÈý¿îÖ÷°å´îÅä×ö¶Ô±È²âÊԵĽá¹ûÉÏ¿´£¬Ëƺõ¿ÉÒÔÕâô½âÊÍA.G.I¡ª¡ªÒ»ÖÖÓëAGP¼æÈݵÄģʽ£¬Ëü²»ÊÇÕæÕýµÄAGP¡£ÒòΪ´Ó3DMark2001SEµÄGame
2-Dragothic-HighÓëGame 4-NatureºÍQuake IIIÉÏ˵£¬ÕæÕýµÄAGP²»¿ÉÄÜ´æÔÚÕâÑù´óµÄ²î¾à£»µ«ËƺõÓÖ²»ÄÜ˵ËüÊÇPCIµÄÒ»ÖÖÇŽӻòÕß¼òµ¥µÄת»¯Ä£Ê½£¬³ýÁËÄÇÈý¸öÃ÷ÏÔÂäºóµÄ³¡¾°²âÊÔ£¬ÆäÓàµÄҪôÓëAGP±È½Ï½Ó½ü(<10%)£¬ÒªÃ´¾Í²î²»¶àÉõÖÁÏàµÈ£¬Õâ¿ÖÅÂÒ²ÊÇPCI×ö²»µ½µÄ¡£µÚÈý¸ö²»Ñ°³£µÄÇé¿öËÆºõ±íÃ÷AGIµÄÐÔÄÜÓëÏÔ¿¨µÄGPUµÄ¼Ü¹¹µÈÒòËØÏà¹Ø¡£²»Öª»ªÇæµÄ¹¤³Ìʦ¶ÔÕâÑùµÄ²âÊÔÊý¾ÝºÍÄÇÈý¸ö²»Ñ°³£µÄÇé¿öÊÇÈçºÎ¿´´ýÈçºÎ½âÊ͵ÄÄØ£¿
δÍê´ýÐø
¡¡
¡¡
|