|
| µÚ1Ò³£ºµß¸²´«Í³µÄÖжËг衪¡ªGeForce6600 |
£ µß¸²´«Í³µÄÖжËг衪¡ªGeForce6600
nVIDIAµÄGeForce6600ϵÁÐÎÞÒÉÊǽüÀ´×îÊÜÏû·ÑÕß¹Ø×¢µÄ²úÆ·Ö®Ò»£¬ËüËäȻֻÅ䱸ÁË´«Í³Öж˿¨µÄ2MC¡Á64bitµÄÄÚ´æÏµÍ³£¬µ«Æ¾½è´ÓNV40Ëù¼Ì³ÐµÄ£¬Ç¿´ó¶øÁé»îµÄ³¬±êÁ¿äÖȾ¹ÜÏߣ¬Ê¹Ëûµß¸²ÁËÈËÃǶԴ«Í³Öж˿¨µÄ¼ÛÖµ¹ÛÄî¡£µÈͬÓÚÉõÖÁÓâÔ½NV35ºÍR350µÄÐÔÄÜÒÔÖ÷Á÷¼Ûλ³öÊÛ£¬ÎÞÒÉ»áÈÃËùÓÐÍæ¼ÒΪ֮¶¯ÐÄ¡£
6600GTÐÔÄÜÇ¿º·£¬ÒÔ500e/1000mµÄÔËÐÐʱÖÓ£¬ÔÚ3D MARK03ÖбíÏÖÉõÖÁ²»Ñ·É«ÓÚ12
Pipe µÄ6800±ê×¼°æ¡£ µ«1K5~2KµÄ¼Û¸ñÈÔÈ»ºÍÖ÷Á÷ÓÐЩÍѽڣ¬¶øÆµÂʽϵÍÇÒ³¬ÆµÐÔÄܷdz£¼«¶ËµÄ6600ÐԼ۱Ⱦͱ»Í»ÏÔÁ˳öÀ´¡£
ĿǰPEGºÍAGP°æ±¾µÄ6600¶¼ÒѾÉÏÊУ¬¼Û¸ñÇ÷ÏòҲʮ·ÖÀÖ¹Û£¬Ä¿Ç°µÄ6600¼¸ºõ¶¼ÊÇÇåһɫµÄ¹«°å²úÆ·£¬»ù±¾Æ·Öʵõ½±£ÕÏ£¬Õâ´Î²âÊԵIJúÆ·ÊÇÃú¬u¼«¹â6600£¬µ±È»×ÅÖеϹÊÇÆµÂʵijå³Ì¡£



¹«°åÉè¼ÆµÄ6600,nVIDIA¸øPCBÃüÃûΪP229£¬ÕâÖÐPCBͬÑùÒ²¿ÉÒÔ´îÅänVIDIA
6200
GPU¡£
£¹ØÓÚ¾§Ô²´ú¹¤³§É̵ÄÑ¡Ôñ£º
IBMºĮ́»ýµç£¨TSMC)ÊÇÎÒÃDZȽÏÊìÖªµÄÏÔʾºËÐÄ´ú¹¤³§ÉÌ¡£ËüÃÇÓµÓÐÁìÏÈÓÚÒµ½çµÄ¾§Ô²ÖÆÔì¼¼Êõ£¬6800ϵÁÐÓÉIBMµÄÖÆÔ죬¶ø6600ºÍATIµÄX800Ò»Ñù£¬ÖÆÔìȨ¹éÊôTSMC¡£nVIDIAÕâÑù·ÖÅä×ÔÈ»ÓÐÆäµÀÀí,½ö´Ó¼¼Êõ½Ç¶È³ö·¢£¬ÎÒÃÇÒªÖªµÀÁ½¼Ò´ú¹¤³§É̵ÄÓÅÊÆËùÔÚ¡£IBM¾§Ô²¹¤ÒÕµÄÓÅÊÆÊǶÀÓеġ°ÈßÓࡱ¼¼Êõ£¬¼´Ò»ÖÖ¿ÉÒÔ×Ô¶¯²¹Î»µÄËã·¨¾À´í¼¼Êõ£¬Ê¹ÓÃËü¿ÉÒÔ´ó·ùÌá¸ß¾«¶ÈÒªÇó½Ï¸ßµÄ¾§Ô²³ÉÆ·ÂÊ¡£¶øÆæÊý´ïµ½2.2Òڵľ§Ìå¹ÜÊýÁ¿µÄNV40£¬ÎÞÒÉÊǽÚÔ¼³É±¾µÄ×î¼Ñ½â¾ö·½°¸¡£

¶øTSMCµÄ¹¤Òսϸߣ¬ÓÈÆäÊÇ110nm¹¤ÒÕ³ÉÊ죬ÊÇÒ»¸ö²»Ð¡µÄÓÅÊÆ¡£Ëü¿ÉÒÔÔÚ±£³ÖºËÐÄÌå»ý²»±äµÄÌõ¼þÏ£¬Ìá¸ßÁ˽ӽü1/4µÄ¾§Ìå¹ÜÊýÄ¿£¬Í¬Ê±²»»áÔö¼ÓÈκη¢ÈȺÍÄܺġ£ÓÈÆäÊǶÀÓеĺÚ×êʯ¾øÔµ²ÄÁϵÄLOW-K¼¼Êõ£¬¶ÔÓÚÆµÂʵÄÌáÉýºÍ¹¦ºÄµÄ¿ØÖÆ´ïµ½Á˸üºÃµÄƽºâ¡£R9600XTÊÇÊ×ÏÈÀûÓÃÕâÖÖ¼¼ÊõµÄ²úÆ·£¬²¢ÒÔµ±Ê±×î¸ßµÄºËÐÄʱÖӺͽϵ͵ŦºÄ»ñµÃÁ˳ɹ¦¡£±È½Ï¼¯³É¶ÈÏà¶Ô½ÏµÍ£¬¾§Ìå¹Ü½öÓÐ1.48ÒÚµÄ6600£¬ÎÞÒÉÊDZȽϺÏÊʵĽâ¾ö·½°¸¡£ÕâÒ²ÊÇ6600GTºËÐÄʱÖÓ³¬Ô½6800UµÄÔÒòÖ®Ò»£¬ËäÈ»Ëü²¢Ã»ÓÐʹÓÃLOW-K¹¤ÒÕ¡£
¡¡
£ ×î¸ßЧÄܵÄäÖȾ¼Ü¹¹&¸üÇ¿´óµÄƵÂʳå³Ì
nVIDIA 6600Ñз¢´úºÅNV43£¬ÄÚ²¿¹ÜÏßÍêÈ«»ùÓÚNV40¡£ÊýÁ¿·½Ã棬¶¥µãµ¥ÔªÑ¹Ëõ³ÉΪÁË3¸ö¡£Á½×éQuad£¬°ËÌõÏñËØ¹ÜÏßÊýÄ¿ºÍÉÏÒ»´øµÄR350³Öƽ£¬µ«¶Ô±È¶øÑÔ£¬NV4XµÄÏñËØ¹ÜÏßÎÞÒÉÓÅÔ½Á˺ܶࡣÊýѧÔËËãºÍTMUÖ¸Áî¿ÉÒÔ²¢ÐÐÖ´ÐÐÒÔ¼°¼Ä´æÆ÷Æ¿¾±ÎÊÌâµÄ½â¾öʹµÃËüÔÚD3D9ÓÎÏ·ÖеÄʵ¼ÊÔËÐÐЧÂÊ´ó·ù¸Ä¹Û¡£Í¬Ê±µ×²ã¸½ÓÐ4¸öROP,½öÊÇNV40µÄËÄ·ÖÖ®Ò»¡£
µ«ÕâЩ±Ï¾¹ÊÇÈÃÒ»´øÏÔʾ¿¨Ëù´øÀ´µÄ¼¼Êõ¡£¶ø¸üÁé»îµÄ²¢·¢Ö¸Á2D+2D/3D+1D)Ö´Ðз½Ê½£¬ÒÔ¼°Pixel
Shader3.0֡·¾¶µÄÖ§³Ö£¬ÒÔ¼°³¬±êÁ¿äÖȾ¶¼´øÀ´Á˸üΪÏȽøµÄÖ´ÐÐÀíÄî¡£
Ïà±È¸¶³ö´ú¼Û½Ï¸ßµÄ¶¥µãÌùͼºÍPixel Shader3.0ÏñËØ¹ÜÏߣ¬³¬±êÁ¿µÄ¼Ü¹¹ÎÞÒÉÔÚÓ¦ÓÃÖÐÀ´µÄ¸üʵ¼ÊһЩ¡£Èç¹û˵¶¥µãÌùͼÊÇеļܹ¹³¢ÊÔ£¬Pixel
Shader3.0ÊÇΪÁËÁìÏÈÒµ½ç´Ó¶ø´ïµ½Ðû´«ÉϵÄÓÅÊÆµÄ»°£¬ÄÇôÁé»îµÄ²¢·¢Ö¸ÁîºÍ³¬±êÁ¿¼Ü¹¹²ÅÊÇÊÇÈÃÆäÔÚʵ¼ÊÔËÐÐÖиü¼Ó³öÉ«µÄÖ÷Òª½ÇÉ«¡£
6600µÄ¸ßЧÄÜ´¦ÀíÄÜÁ¦ÎÞÒÉÊÇÁîÈËÐ˷ܵ쬵«¼Ü¹¹µÄÓÅÊÆ»¹ÐèÒªÓÃÖ´ÐÐÆµÂÊÀ´´ø¶¯£¬6600µÄ³¬Æ·ÄÜÁ¦Ò²¾Í¸ü¼ÓÈÃÈËÆÚ´ý¡£
¡¡
|